﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using NGen;
using NGen.Managers.GameObject;

namespace Psych.Objects.Character
{
    class GameObjectPlayer : GameObject2D
    {
#region variables
        private int health;
        private int mind;
        private int rage;
        private int item;
        private Vector2 position;
#endregion
    
    
    
    
    
    
    }
}
